Peran Gather Town dalam Media Pembelajaran Interaktif Pada Peserta Didik Sekolah Dasar di Era Metaverse

  • Safaruddin Safaruddin Universitas Islam Ahmad Dahlan, Sinjai,  Indonesia
  • Zuha Prisma Salsabila Universitas Islam Negeri Sunan Ampel, Surabaya,  Indonesia
  • Juhaeni Juhaeni Universitas Islam Negeri Sunan Ampel, Surabaya,  Indonesia
Keywords: Gather Town, Interactive Learning Media, Metaverse

Abstract

The shift from face-to-face learning in the classroom to online learning supported by various digital platforms makes educators have to adapt quickly. Various online platforms that educators can use to facilitate and maximize online learning such as Zoom Meeting, Google Meet, Gather Town. The use of gather town as one of the online platforms using 2D-based avatars. This article aims to describe the Gather Town platform as an Interactive Learning Media in the Metaverse Era, which is the era of merging the real and virtual worlds into one complex ecosystem. To describe this, the author conducts a literature study by collecting various reference sources / literature data from various relevant scientific journal sources for the last 6 years, namely from 2018-2023. The results show that the use of the Gather Town platform helps educators and learners in supporting the realization of interactive and fun learning so that educators and learners can learn while having experience in operating digital platforms. In addition, the Gather Town platform is quite easy to operate and supported by various attractive templates, as well as users can choose and customize the desired 2D avatar and facilitate collaborative learning without having to breakout rooms.

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Published
2024-02-29
How to Cite
Safaruddin, S., Salsabila, Z. P., & Juhaeni, J. (2024). Peran Gather Town dalam Media Pembelajaran Interaktif Pada Peserta Didik Sekolah Dasar di Era Metaverse. Journal of Instructional and Development Researches, 4(1), 38-45. https://doi.org/10.53621/jider.v4i1.289
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Articles
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